This is a fantastic and much awaited feature in movies and movie-making. Another paradigm shift that will transcend the 3D-craze? I certainly hope so. Making films with a viewer-supplied direction is much more interesting than simple immersion in 3D.
Turbulence is one of several recent experiments in interactive filmmaking, given new life by the advent of devices like the iPad.
For a new form of storytelling to emerge–particularly one with as many false starts as the interactive movie, which arguably dates back to 1983′s Dragon’s Lair, at least–a sort of theory ought to undergird it. Ben-Shaul’s thinking is intriguing in that he pays as much attention to how to disengage the interactive impulse as to how to engage it. A draft of a “brief” on Turbulence outlines “several principles guided by dramatic considerations,” the first two of which are: 1) “To cause the viewer not to wish to intervene due to his being in a state of curious or suspenseful expectation” (for moments when the action unfolds on its own), and 2) “To cause the viewer to want to intervene in the drama at places where an intervention will increase the dramatic experience.”